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The new diplomatic options have some utility, although the ‘Share Knowledge’ option is really only for the player to boost the AI. The rest are minor life-style options of varying importance – Naval Doctrines are great if you have money and are a maritime nation, ignorable if not. It’s something else you can fight over, I guess, but by that point the world is pretty set on who hates who and why. I’m not sure if they’re just trying to avoid the need to create a Victoria 3 after all or what, but it’s a late game feature that just gives more buffs to nations who are lucky enough to have some within their borders. The addition of the Coal trade good is a weird one. It’s one of those things where it’s nice if you have it, but you won’t miss it if you don’t (and feels like a feature designed for smaller ‘build tall’ nations anyway).
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You also get the odd event that lets you gain Innovativeness as well. The premium features themselves are bit of a mixed bag – Innovativeness is yet another metric you can try and track which gives you some respectable bonuses at the top end, but it requires you to really chase those tech tiers. It’s a little bit more interesting now, at least. Conquering Ireland is never really a problem playing as England unless something has gone catastrophically wrong elsewhere. You can easily vassalize one or two, win their wars for them to make them a bit bigger, and then annex them and move on to the next lot.
IS EUROPA UNIVERSALIS IV DLC WORTH IS FREE
With the free patch’s enhancement of Ireland, there are a lot more players in that micro-region. With Scotland’s initial reliance on France’s protection, that only really left you Ireland to play around with while you waited for the right exploration techs and/or The War of the Roses to trigger. England and Great Britain haven’t received any specific love in a while other than what side benefits they get from wider improvements – not that it was an area that was in dire need of an overhaul, but as France’s starting position got better as a player you were less and less likely to want to go to war with them early on.
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Rule Britannia’s theme is, unsurprisingly, the British Isles. We find it’s always useful to check the dev diary Paradox put out right before an expansion releases – like this one – as it fully breaks down what you’re paying for and what’s included in the free patch.īeing an Immersion Pack, these are deliberately designed to be limited in scope, and modest in terms of what new content they add. Anglicanism and an event chain for British nations to convert to this new unique branch of Protestantism.įinally, the free mission system gets a bunch of unique missions for British, English, Scottish and Irish nations. Coal as a late-game trade good and some associated buildings. Let’s pick apart exactly what you get for your money: The Innovativeness mechanic, new diplomatic options such as Knowledge Sharing and Steer Trade and the ability to choose Naval Doctrines.
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EUIV’s thirteenth & latest DLC, Rule Britannia, along with the 1.25 ‘ England’ patch bring the player’s attention back to Europe, and an old favourite to native brits like myself. For an ageing game, doubling down on specific nations and themes via the ‘Immersion Pack’ concept isn’t such a terrible idea. Twelve expansions and twenty-four patches later, it’s crazy to think Europa Universalis IV is still able to draw our attention.